For what seems like a very long time now, I’ve been working on Slipstream GX.
Slipstream GX is an anti-gravity racer designed as a spiritual sequel to the Wipeout franchise. A group of us started it over on the Wipeout fan-forum, just for fun, with no expectation of it becoming that big, but it’s become a big part of our lives! Later, the studio behind the original Wipeout games closed down, and we became one of the only spiritual sequels to the game. The game was never intended to make money, so it’s basically volunteer work at this point.
It looks like this:
My role in the project consists mostly of 3D modelling and environment design. We have eight circuits in the game, and each circuit is created completely solo. My job is to create two of these; One of them is already finished. It looks like this:
It took a long time and is largely responsible for my current level of 3D skill. (In other words, I learned 3D completely from scratch through this project!) I’m really happy with how it’s turned out, especially as player feedback seems to indicate that I singlehandedly raised the bar for track quality in the game! 🙂
I’ve also created a number of sponsor decals to be shown around the track, and helped out behind the scenes in much of the 2D art and design for the project as a whole. You can view that stuff here and here.
If you think the game looks rad, you can play it over on our website: www.slipstreamgx.com
That would be really cool if you checked us out 🙂
Discussing the project itself from a game design perspective, I’m really really impressed and proud of what we’ve created so far. For most of us, this was our first foray into game design and major project management. So garnering a fanbase that enjoys what we’ve created, no matter how small, is really really exciting and cool.
I guess what I’m trying to say is, I’m really proud that even though this is our first game, we’ve been able to make a fun, quality product. I guess what I mean is, this vouches for our ability to make games. 🙂