This is a weird multiplayer arena combat game created for a Jamalaide 48 hour and also entered into Gamejolt’s Local Multiplayer Jam. I was part of a 2-man team. It’s a very physics-based game; players cannot be killed by bullets, and instead the bullets will knock them around the level. The idea is to knock your opponent into bombs and spikes and lasers without accidentally doing the same to yourself due to your gun’s ridiculous recoil. You can play the game here, although I’m aware of a slowdown bug related to bad vsyncing.
I’d love to come back to this game later on and add a few more gameplay modes and a longer experience. I think there’s potentially something special here.